Ruckus – Final Major Project

This animation was created for the major project in my final year at university with a team of 6 other guys. It took about 8 months from inception to finish, with many other projects on the go at the same time.

My role was primarily as director, which involved creating the storyboards & animatics, developing the characters and choreographing the action sequences. During production I also supervised the two animators and provided feedback to the artistic disciplines such as set dressing, camera layout, modelling and texturing.

From a more technical point of view, I spent a large major of my time creating procedural assets in Houdini, e.g. scattered rocks and wooden crates. I also developed much of the rending workflow for this project.

Software used:

  • Maya
  • Houdini
  • Pixar’s RenderMan
  • Mudbox
  • Zbrush
  • Ptex
  • Nuke
  • Alembic
  • Adobe CS6 Collection